module Base
{
	model Broom
	{
		mesh = Weapons/2Handed/Broom,

		attachment world
		{
			offset = 0.0000 0.8010 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}

	model Plunger
	{
		mesh = Weapons/1Handed/Plunger,

		attachment world
		{
			offset = 0.0000 0.3600 0.0000,
			rotate = 0.0000 0.0000 270.0000,
		}
	}

	model Guitar_Acoustic
	{
		mesh = Weapons/2Handed/Guitar_Acoustic,

		attachment world
		{
			offset = 0.0000 0.6050 -0.0650,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}
	model Guitar_ElectricBassBlack
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassBlack,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}
	model Guitar_ElectricBassBlue
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassBlue,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model Guitar_ElectricBassRed
	{
		mesh = Weapons/2Handed/Guitar_ElectricBassRed,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model Guitar_ElectricBlack
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlack,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model Guitar_ElectricBlue
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlue,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model Guitar_ElectricRed
	{
		mesh = Weapons/2Handed/Guitar_ElectricBlack,
		texture = Weapons/2Handed/Guitar_ElectricRed,

		attachment world
		{
			offset = 0.0000 0.7050 -0.0250,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model Violin
	{
		mesh = Weapons/1Handed/Violin,

		attachment world
		{
			offset = 0.0000 0.3550 0.0000,
			rotate = 0.0000 90.0000 285.0000,
		}
	}

	model Banjo
	{
		mesh = Weapons/1Handed/Banjo,

		attachment world
		{
			offset = 0.0000 0.5550 -0.0350,
			rotate = 0.0000 -90.0000 285.0000,
		}
	}

	model ClassicGuitarCase_Ground
	{
		mesh = WorldItems/Clothing/ClassicGuitarCase_Ground,
		texture = clothes/bag/ClassicGuitarCase,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0000 0.4000,
			rotate = 0.0000 90.0000 285.0000,
		}
	}

	model Extinguisher
	{
		mesh = WorldItems/Extinguisher,
		texture = WorldItems/Extinguisher,
		scale = 0.5,
	}

	model HockeyStick
	{
		mesh = Weapons/2Handed/HockeyStick,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}

	model IceHockeyStick
	{
		mesh = Weapons/2Handed/IceHockeyStick,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}

	model LaCrosseStick
	{
		mesh = Weapons/2Handed/LaCrosseStick,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model PickAxe
	{
		mesh = Weapons/2Handed/PickAxe,

		attachment world
		{
			offset = 0.0000 0.6000 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}

	model CanoePadel
	{
		mesh = Weapons/2Handed/CanoePadel,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}

	model CanoePadelX2
	{
		mesh = Weapons/2Handed/CanoePadelX2,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model SnowShovel
	{
		mesh = Weapons/2Handed/SnowShovel,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model Shovel
	{
		mesh = Weapons/2Handed/Shovel,

		attachment world
		{
			offset = 0.0000 0.6500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model Shovel02
	{
		mesh = Weapons/2Handed/Shovel02,

		attachment world
		{
			offset = 0.0000 0.6500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model GardenHoe
	{
		mesh = Weapons/2Handed/GardenHoe,

		attachment world
		{
			offset = 0.0000 0.7500 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model Pillow_Ground
    {
        mesh = WorldItems/Pillow,
        texture = Pillow,
        scale = 0.35,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 25.0000 0.0000 0.0000,
		}
    }
	model LeafRake
	{
		mesh = Weapons/2Handed/LeafRake,

		attachment world
		{
			offset = 0.0000 0.8500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model Rake
	{
		mesh = Weapons/2Handed/Rake,

		attachment world
		{
			offset = 0.0000 0.8500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model GardenFork
	{
		mesh = Weapons/2Handed/GardenFork,

		attachment world
		{
			offset = 0.0000 0.6500 0.0000,
			rotate = 0.0000 90.0000 255.0000,
		}
	}
	model Doll
	{
		mesh = WorldItems/Doll,
		texture = WorldItems/Doll,
		scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.2000 0.0000,
			rotate = 270.0000 0.0000 0.0000,
		}
	}
	model Mirror
	{
		mesh = WorldItems/Mirror,
		texture = WorldItems/Mirror,
		scale = 0.6,

		attachment world
		{
			offset = 0.4000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Pineapple_Ground
	{
		mesh = WorldItems/Pineapple,
		scale = 0.3,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 80.0000 0.0000 0.0000,
		}
	}
	model Purse_Ground
    {
        mesh = WorldItems/Clothing/Purse_Ground,
        texture = clothes/bag/Purse,
        scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.1000 0.0000,
			rotate = 0.0000 0.0000 270.0000,
		}
    }
	model SchoolBag_Ground
    {
        mesh = WorldItems/Clothing/SchoolBag_Ground,
        scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.3500 0.0000,
			rotate = 0.0000 0.0000 270.0000,
		}
    }
	model BigHikingBag_Ground
    {
        mesh = WorldItems/Clothing/BigHikingBag_Ground,
        scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0500 0.0000,
			rotate = 180.0000 0.0000 90.0000,
		}
    }
	model HikingBag_Ground
    {
        mesh = WorldItems/Clothing/HikingBag_Ground,
        scale = 0.4,

		attachment world
		{
			offset = 0.0000 0.0500 0.0000,
			rotate = 180.0000 0.0000 90.0000,
		}
    }
	model GolfClub
	{
		mesh = Weapons/1Handed/GolfClub,

		attachment world
		{
			offset = 0.0000 0.6000 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model BaseballBat
	{
		mesh = Weapons/2Handed/BaseballBat,

		attachment world
		{
			offset = 0.0000 0.5500 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model BaseballBatSpiked
	{
		mesh = Weapons/2Handed/BaseballBatSpiked,

		attachment world
		{
			offset = 0.0000 0.5500 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model FireAxe
	{
		mesh = Weapons/2Handed/FireAxe,

		attachment world
		{
			offset = 0.0170 0.4830 -0.0070,
			rotate = 180.0000 -21.0000 75.0000,
		}
	}
	model WoodAxe
	{
		mesh = Weapons/2Handed/WoodAxe,

		attachment world
		{
			offset = 0.0120 0.6000 0.0000,
			rotate = 180.0000 0.0000 75.0000,
		}
	}
	model SledgeHammer
	{
		mesh = Weapons/2Handed/SledgeHammer,

		attachment world
		{
			offset = 0.0000 0.7170 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model SledgeHammer02
	{
		mesh = Weapons/2Handed/SledgeHammer02,

		attachment world
		{
			offset = -0.0290 0.6850 0.0000,
			rotate = 0.0000 0.0000 255.0000,
		}
	}
	model BookClosedGrey_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookGrey,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedLightBlue_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookLightBlue,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }
	model BookClosedLightGreen_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookLightGreen,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedYellowBrown_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookYellowBrown,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedPurple_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookPurple,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedRedPink_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookRedPink,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedDarkCyan_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookDarkCyan,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedBrown_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookBrown,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedBlue_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookBlue,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedGreen_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookGreen,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }

	model BookClosedYellow_Ground
    {
        mesh = WorldItems/BookClosed,
        texture = WorldItems/BookYellow,
        scale = 0.4,

		attachment world
		{
			offset = 0.0700 0.0000 0.0000,
			rotate = 270.0000 0.0000 90.0000,
		}
    }
}